

I also present "plausible" explanations for why and how these different mutants would appear. The fact that Thales went through the extra work to setup these mutant packages the way he did is VERY generous of him, and I am VERY grateful for it, and I dearly hope that the rest of the CoC community is able to deeply appreciate it as well.įor the community to understand my TREMENDOUS enthusiasm for Thales' latest release, go here:Īt the above link, I layout the case for why community members would want greater diversity in the Zone. The player is STUCK with the ENTIRE package. There are a lot of amazing Russian mods out there that add different mutants to the game, but a player has NO choice as to which ones are added, and they usually come with significantly altered game mechanics as well (to see what I mean, examine ferr-um's Novaja Mutacija mod here: ). If a player doesn't like the "look" of a mutant, then there can't be ANY complaining about it, because he's NOT FORCED into using it. Third, Thales released the mutants in an extremely thoughtful way: a player can literally add a new mutant one at a time. It makes the STALKER universe alterable to the PLAYER'S tastes.

It's FLEXIBILITY for adding altered assets is its greatest strength. Second, it was released for Call of Chernobyl, in my opinion, THE Best mod ever created for the STALKER community.

I've literally waited YEARS for a mutant replacement mod to be readily available to STALKER fans who don't have the skills to import them themselves. First, this release of Thales' mutant mods is MONUMENTAL.
